Shit I need to give Day of Infamy a go now. 'Drop your weapon' 'Oooh youre in the jungle now, baby'. Especially with the already great unsupressed vs suppressed system. Just subscribe to the mod on the workshop and pack their vpks into your custom folder. r/Insurgency - The community-based subreddit for Insurgency and Insurgency: Sandstorm, a series of online tactical FPS games made by New World Interactive. DoD maps won't be featured in the official rotation (as of now, I think they're still talking to valve) but they can be played on custom servers.Īnd yeah, anyone who owns Insurgency can make a map. The reason why I did this was because I saw other people doing their "remasters" of DoD maps and I immediately thought it would be cool to see donner alongside those maps. This map in particular was just something I did for fun because I was on a nostalgia high after playing the mod for a while (remembering all the classic WW2 shooters, namely DoD), but most of the maps for the mod are actually quite open and use lots of terrain/displacements (a pretty big departure from DoD map design).The mod itself isn't really trying to "remaster" DoD, I'd say it's just trying to WW2ify Insurgency. I've heard a rumor that they are releasing british forces in the summer. This game is harder to pick up but an overall better game once you get used to it. This game, Day of Infamy feels like a mod of insurgent. They're developing the game alongside the community and plan to release new factions/theaters as well as feature new maps in the official rotation. Day of infamy is too expensive for a reskin of Insurgency with less weapons, and less modifications. The unique thing about this mod is that the developers of Insurgency actually made the core framework of the mod as well as the initial maps. My top two games insurgency sandstorm and hell let loose. I just think DoI needs some more content. I find it hard to go back to Red Orchestra 2 after spending time playing DoI. In Red Orchestra the fluidity in the movement just isn't there to pull off really satisfying close-range assaults. Although I think the close quarters combat in Day of Infamy is much more fun than it is in Red Orchestra. Day of Infamy lacks a crosshair, HUD map, and on certain servers, a kill feed. The player models and third person animations aren't the best, but I think they will most likely improve over time. There's a very low time to kill, most guns will kill you in 1 shot. Day of Infamy draws much of its gameplay from Insurgency. It's got a high level of tension, and it's incredibly immersive - getting shot at is terrifying. Yeah so if you've ever played Red Orchestra 2 then Day of Infamy ends up playing very similar to that. Is the mod taking the realistic approach of Ins and adapting WW2 scenarios? I don't understand if it's sorta of a remaster of DOD or is just your map replicating one from there.Īnd also, they have an SDK pack with the assets on their website, and anyone can make a map for it? So i haven't heard about this Day of Infamy before you posted the wip, very nice!
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